viernes, 30 de junio de 2017

SOCIAL MISSION TO MARS - A COOPERATIVE GAMES DURING THE TRANSNATIONAL MEETING IN MILAN- ITALY

Robotics, Astronomic geography and the scientific methodology


Fondazione IBM constantly works with Schools and Institutes to bring STEM disciplines to kids and young adults.
“Mission to Mars” (a rover on Mars soul) is a 10+ year project which aims to bring different disciplines like robotics, astronomical geography, mathematics, arts and images, technology and computer sciences to younger’s world.
Robotics is a engineering discipline which studies and develops methodologies to mimic the human work with a robot, the approach to this discipline is influenced also from humanistic and scientific philosophies.
patial Robotics develops technologies and methods for the use of robots outside the Earth's atmosphere has achieved useful results even in fields outside spatial research. Often, this knowledge is far from being accessible to the current world of our children.
With the "Mission on Mars" project, it is all about combining engineers' robots with the disciplines of the curriculum.
Any teaching taught in our classes should aim to make topics as close as possible to what can be observed and what can be experienced through one's own body or perceived with one's own senses.


All content can become interesting as they provide answers to questions that arise from everyday life. In fact, they are the questions that define a clear link between motivation, interests, experiences and studies.
Through the Mission, we want to help our kids to think about their own questions with a critical observation process and structured in phases that include response hypotheses, observations, experiments, reviews, and final answers.
At the end, the Mission is an application of the scientific method that is no longer an exclusive tool of the scientist's work that puts theory, but becomes a common attitude also to those who approach - like our boys - to study and deepen any discipline.
To achieve this goal it is necessary to facilitate the transition from theoretical phases to practical phases.
Every discovery that starts from one's own experience and questions is the realization of a fundamental goal of educational processes: to move in a simple and natural way from spontaneous knowledge to specific knowledge.
Understanding why a phenomenon related to the lives of men, the Earth, the planets becomes a significant learning if it is part of the knowledge of reality and of concrete experiences.

Social Mission to Mars

 I've choose to share with you all a robotic experience built and realized over the years and present as a project in eTwinning: the "Social mission to Mars" proposed by IBM's Women in Technology with the support of Lego's materials.
As this is the tenth year of implementation, as project team we have decided to improve the mission with the introduction of the first "social" version with English-language exchanges via social network (Skype) and using devices such as tablets and notebooks which Comprehensive Institute CONFALONIERI of Milan offers  to strengthen its students' educational thanks to the funding of the PON calls.
This event has been included  in the calendar of activities foreseen by the Erasmus KA2 E-Motions Transnational Meeting: the main purpouse of the exchange defined in the call was the construction of cooperative paths to be implemented with all the young people involved in mobility: seven Italian kids, seven Spanish boys, seven Polish boys and Slovak boys, all aged between 10 and 15. The choice to highlight this context has been dictated by several reasons: for the strong inclusive character, for the link with the activities provided by the National School Digital School, for its strong international value and the emotional aspect it possesses.
This interdisciplinary activity has involved a lot of children and has brought them closer to the "digital-astronomical-scientific-international" world, making a mission that could be abstract at first: building, programming and sending on the surface of Mars a Rover capable of traveling according to routes set remotely from Earth.

To successfully implement the experience, students were divided into groups and then asked to collaborate to achieve the main goal: program, through an environmental simulation, a mission of a Rover (robot) who reached the ground Martian thanks to a spacecraft (lander).This initiative is linked to the experiences of Spirit, Opportunity and the latest rover, Curiosity; all Nasa Rover that are in operation on Mars.The mission the Rover has to accomplish, thanks to the group activity created by the students, involves a lookout on the Martian soil with a specific path definition to be made.The real mission is to plan the Rover to complete the journey by avoiding obstacles and bursts from the Martian soil.

Rover programming will have to be done on land as a radio signal employs up to twenty-eight minutes to cover the Mars-Earth distance, is then not possible to operate the Rover directly from the Earth.
The main difficulty is therefore to "build" the mission remotely on Earth to be able to do the Rover operation on Mars once all the instructions have been sent in the form of a radio signal and without direct control.

The project at our Institute was implemented with the support of Ing. Angela Cefalà and Ing. Laura Rizzi which usually collaborate with the IBM Foundation on initiatives aimed at spreading the scientific culture in the primary and secondary school environment.
As anticipated by the metacognitive approach at the beginning of the work, the students were made aware of the structure of the entire path they would have done.
During the morning meeting, IBM consultants introduced a brief conversation with the students, covering different themes including current knowledge and expectations from the experience they were about to begin with, featuring a rich presentation of images, captured footage and captions Illustrated various features of Mars and focusing on relevant details of other planets, Earth, and on the systems currently used by NASA for current studies.
Before starting the actual activity, the co-operative path to be followed for the students was clarified. They were divided into groups with different objectives: first group had to build the robot with the Lego Kit available; a second group traced the simulation path to the Martian ground on the floor; a third group being busy programmig computer paths by simulating remote programming from Earth with the help of a very intuitive and easy-to-use object software loaded on two laptops made available by IBM for the project. A fourth group - control group - acted as coordinator of the 3 teams who performed their tasks in three spaces located at different points in the school; The control group used it as a tablet and skype communication tool, in order to address the solution of any problem and important communications between the groups.

A specific task reserved for teachers was to prepare cooperative and collaborative groups, assigning roles and responsibilities depending on the strengths and weaknesses of each student in line with the specific goal of each single group.

Two teams were identified for each class, divided into four groups.
In order to make the boys identifiable, the personal cards were distributed with precise information about the team and their assigned role:
1. Robot Team Designers
2. Software Development Team
3. Team Simulation and Testing
4. Mission Control Team

Each team was provided with English-language paperwork with sufficient information to complete the specific task. It was explained to the boys that to achieve the success of the entire mission each group should have achieved its "partial" goal. During the activity, the team of Women in Technology experts supported on demand the students to solve critical situations and / or to give advice. Compared to what is happening in reality it is important to have access to extraordinary resources in critical resolution, but it is crucial to know when to use a help and when it is sufficient to leverage teamwork.

Teachers identified the working groups on the basis of the characteristics of the individual students in accordance with their own predispositions and their cognitive style, involving everyone in the mission, enabling active participation by each student through each individual contribution. All the workgroups have therefore carried out a specific task to complete the mission: build the Rover, program it, test it, perform the simulation tests by moving it on a specially crafted plastic respecting the characteristics of the Martian soil. Among the various groups there was a strong interdependence and that is why all the boys felt particularly involved. Even those with special difficulties have found this experience an opportunity to make their significant contribution.

The following topics were addressed:
·      Introduction to robotics
·      Introduction to programming
·      Simulation (features and difficulties)
·      Challenging solution (problem solving)
·      Work for goals
·      Group work (teamwork)
·      Experimentation and verification

The use of robots in the didactics offered a wonderful opportunity for inclusion:
·      Robots are real three-dimensional objects that move in space and time and can emulate human / animal behavior
·      Younger student learn more quickly and easily if they are dealing with concrete objects
·      Students are motivated if they can try theoretical principles concretely
·      Every student has the opportunity to express their own cognitive style

This experience brought the boys closer to the scientific world, allowing them to work concretely for:
·      Communicate and share information in English
·      Developing multimedia knowledge
·      Develop the critical spirit and observation
·      Develop the ability to collaborate and tailor different people
·      Develop capacity to collaborate
·      Develop the ability to synthesize accurately
·      Boost spontaneity, creativity, and emotional intelligence

Reaching the Goal of the Mission, the boys have shown:
·      Know how to use the English language to listen, read, communicate
·      Know how to spend your digital skills
·      Know how to cooperate and collaborate
·      Know how to use the scientific method
·      Know how to work for goals
·      Have the ability to make decisions

Milan, 8th June 2017








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